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"Rapid Rig: Modular" - Procedural Auto Rig 2.4.8 for Maya (maya script)

"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!

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Last Modified:03/25/2023
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batch mirror errors, like before

Submitted byziggie ziggie
Hi Dustin
So, i'm experiencing a lot of issues with batch mirror again, i'm using basic settings, not baking all controls but rather individual selected ones, not using timeline value in mirror range, but start/end points for the mirror and I get this error : // Error: file: C:/Users/X/Documents/maya/2016/scripts/RapidRig_Modular_V2_Selector.mel line 1384: No object matches name: Spine_01Fk_Ctrl_visibility  if I select my spine 1, then If I select my Root it doesn't do anything at all, motion is unchanged. I did use preset quadruped for my rig, and in this particular clip I've used Pivot_Ctrl for precise rotation for the entire rig. Dunno if you have any ideas what could that be.
Many thx, all best man

Comments on this bug:

  • ziggie

    ziggie said over 6 years ago:

    edit : haven't seen this error so far, i'll post it here as well : // Error: file: C:/Users/X/Documents/maya/2016/scripts/RapidRig_Modular_V2_Selector.mel line 967: setAttr: Invalid object name: modBatchLctrG_Frame30.025.visibility
    maybe this helps
  • ziggie

    ziggie said over 6 years ago:

    edit : Ok, so it seems to be related mostly to central, or spinal bones alogn with Neck, Head and other bones that run through the middle and have no counterparts, therefore they are mirroring on themselves. I can easily mirror legs, ears, all aux bones that are mirrored on both sided, but when it comes to the central-spine chain mirror is giving me errors, its almost always the error '' No object matches, maybe this helps you with better understanding of the problem ( or maybe this is suppose to work like that, dunno )

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