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"Rapid Rig: Modular" - Procedural Auto Rig 2.4.8 for Maya (maya script)

"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!

License
$99.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
  • Check 16 Purchase Guarantee
  • Check 16 Support Included

Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:10/02/2013
Last Modified:03/25/2023
File Size: 323 KB

Feature Requests Is there something that would make this just right? You can place your special request right here!

Date Title Status
11/21/2017 Visibility off for controls Rejected
11/07/2017 Spine: Separate joints amount and controls amount. Pending
10/06/2017 additional command for prefix control Pending
07/29/2016 Change World Up Axis? (Z-Up vs Y-Up) Rejected
06/21/2016 Post script after rig is built Pending
06/21/2016 Post Script Execution Pending
04/01/2016 Finger Controls Added
03/13/2016 four feature requests Pending
03/13/2016 removing modular system Added
03/13/2016 toon limbs Added
03/13/2016 1button Button solution to delete whole Module Rejected
03/02/2016 Basic IK module/ SCIK module Pending
01/29/2016 Optimisation Pending
12/29/2015 Generate a rig that matches UE4's skeleton? Pending
12/18/2015 Tutorial about influence objects with stretchy limbs Pending
12/02/2015 Create Proxy from existing joints Pending
10/31/2015 Correct anatomical placement of joints Pending
10/31/2015 More that 2 knees Pending
10/26/2015 Maya 2016 math node support for faster rig performance Pending
09/02/2015 Finger attributes and driver joints switch Pending
08/20/2015 How to realize the body extrusion drawing Pending
06/17/2015 Script commands to create modules? Pending
05/14/2015 Ability to Add Custom Attributes Pending
03/13/2015 chose number of ik ctrl on a fk chain Pending
03/06/2015 Distribute joints evenly between first and last in chain Pending
09/28/2014 Asymmetrical orientation of joints for easier rotation Added
09/15/2014 translate for FK limbs Pending
09/15/2014 free rotation option for FK elbows Pending
09/15/2014 micro controller scaling Added
09/15/2014 hand and foot scaling Pending
07/04/2014 Add an option for arms and legs noroll and twist Pending
06/22/2014 Spine MidIK Lock? Added
06/22/2014 mirror Left and Right control rotations Added
05/27/2014 rename modules Added
05/24/2014 Tentacle? Added
05/23/2014 Scaling of modules. Pending
05/17/2014 Octopus Rig? Pending
05/14/2014 Support to Maya 2015 Added
05/02/2014 Space switch Pending
04/21/2014 Face modules Pending
04/20/2014 Controller Names and the nonControl Attribute Added
04/14/2014 Controls "Re-Orienting " tool ? Added
04/08/2014 Save Shapes Colours Added
03/26/2014 Ability to NOT stretch Spine rig ,for realistic creature rigs. Added
03/18/2014 linux version Added
02/28/2014 joint flip bug Added
02/17/2014 Heel ball Added
02/10/2014 IK/ FK chain Added
02/10/2014 Quadruped front limbs and axis align. Added
01/22/2014 World aligned parent parent control? Pending
01/16/2014 Dynamic Tail/Ear Chains Pending
01/13/2014 Disconnect Controllers from Skeleton Pending
12/22/2013 mirror table Added
10/06/2013 Toon Limbs Added
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