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Deleting Proxy bones with reference pipeline
|Submitted by:||Paul Merrell|
Thanks again for the quick response on my last question! So my pipeline consists of:
1. _mesh.ma (with character geometry) referenced into:
2. _rig.ma (where I'm using RRM to build the rig and skin _mesh to the single hierarchy joint chain.) referenced into:
3. _anim.ma (where the animation data lives)
I'm trying to follow your tutorial to export to a game engine. I want to keep the export as clean as possible so I'm using the steps you outlined to delete the rig after baking in the animation to the single hierarchy joints. In order to delete anything, I have to 'import from reference' through the reference editor. Then you RRM script lets me delete the rig (preserving the SH joints). However, it won't let me delete the proxy rig. It says in the script editor:
// Warning: file: C:/Users/Paul Merrell/Documents/maya/2016/scripts/RapidRig_Modular.mel line 20870: A proxy rig (that is not referenced) does not exist in this scene. //
Other than deleting the proxy rig back in the beginning of the pipeline, how can I remove it from the _anim.ma scene? I was surprised that I could delete the actual rig after importing from reference (in the reference editor), but not the proxy rig.
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