Adverti horiz upsell

"Rapid Rig: Modular" - Procedural Auto Rig 2.4.6 for Maya (maya script)

"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!

(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
  • Check 16 Purchase Guarantee
  • Check 16 Support Included


  • 2019, 2018, 2017, 2016, 2015, 2014

Operating Systems

  • Linux
  • Mac
  • Windows


Last Modified:05/17/2020
File Size: 312 KB


FK chain weirdness

Submitted by: SoulRebel SoulRebel
Hi! I'm trying out the RapidRig Module for the first time and I hope you can explain some of the FK chain behavior to me. When I add an FK chain to the proxy (a tail for example), then generate a rig. If I group select the controls to rotate the chain, the center of rotation defaults to the end of the chain instead of the root of the chain - unless i shift+select each control from the end back to the root. In addition, when the chain is rotated as a whole, the joints get progressively longer from the root to the end of the chain, and zeroing out the rotations does not return the chain fully to the rest position. This doesn't appear to be the case in your video tutorial with the lion model, so I wonder if there is some setting that i am overlooking?

Replies to this question:

  • Replyindent
    Dustin Nelson

    Dustin Nelson said over 8 years ago:

    We were able to resolve all these issues offline :)
  • Dustin Nelson

    Dustin Nelson said over 8 years ago:

    Hi SoulRebel, That sounds strange, would you be able to send me your file so I can take a look at it? My email is on the tools. Thanks! Dustin

Post a reply: