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"Rapid Rig: Modular" - Procedural Auto Rig 2.4.6 for Maya (maya script)

"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!

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Last Modified:05/17/2020
File Size: 312 KB


Mirroring Arms or Legs

Submitted by: lebnash1 lebnash1

Is it possible to create the arms or legs modules mirrored? I need my rig to be able to flap its arms by simply rotating both shoulder controls.

Replies to this question:

  • Replyindent
    geetanjali kharbe

    geetanjali kharbe said about 6 years ago:

    Thanks for the reply, Dustin. Any idea, by what date are you planning to release it ? We do need it for future rigs only, as we are setting up the rigs now
  • Replyindent
    Dustin Nelson

    Dustin Nelson said about 6 years ago:

    This will be a free update. But due to the massive overhaul, it is not backwards compatible with previous versions of the rig so please be aware of this when planning future rigs.
  • Replyindent
    geetanjali kharbe

    geetanjali kharbe said about 6 years ago:

    Hey Dustin, I have already purchased the script. Will i get this update as well ? Cause this is a major problem faced by my animators. Not being able to mirror by just selecting the controls. So will i get this update, since i have purchased the earlier version.
  • Replyindent
    Dustin Nelson

    Dustin Nelson said over 6 years ago:

    Currently, you cannot do this. However, there are the companion scripts that come with the tool that allow mirroring of poses. I realize this is not ideal, especially when working in the graph editor, but I am planning on a major release in the next couple of weeks (hopefully less) that will have mirrored behaviour as an option for each module type. -Dustin
  • Michael Trainor

    Michael Trainor said about 6 years ago:

    Would you happen to have a rough date for the next release?
  • Replyindent
    Dustin Nelson

    Dustin Nelson said about 6 years ago:

    Due to this being a major release, I have been putting in a lot of additional effort to add more features that would break old rigs. This has resulted in some major overhauling. I can't give an exact date because I am working closely with animators and other riggers who are hammering on the rigs. Their feedback is ongoing and is resulting in a large backlog of features and fixes that I am constantly adding. I am hopeful that the tool will be in a releasable state some time in July. I apologize for the long wait, but I want to avoid releases that break old rigs. As this is one of those releases, I am taking the opportunity to get rid of or improve legacy code. This will be by far the biggest update to the RRM, so I want to make sure it is as solid as possible and the core will be designed the best way possible for future iterations. -Dustin

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