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Moving a joint's position after rig has been created and mesh is skinned
|Submitted by:||Todd Gunther|
Sorry if this has been asked before, but I have a RRM Rig that I've created and skinned my character to. As I am moving the rig around to adjust the skinning, I'm noticing that a few of the joints need to be moved for better deformation. Is there an easy way to adjust the joints without having to regenerate the rig?
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