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Root control curve generates with off-axis non-zero local rotation axes
Firstly thanks for this incredible tool, great stuff. I'm having an issue as per subject line that when I generate the rig, the root control curve has both off-axis local rotation axes (not aligned with world/character) and also non-zero rotate x (-157.5 degrees for some reason). This means I can't rotate the character globally in its correct axes (unless I use the main inner control for example). Happy to post screenshots if it helps.
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Replies to this question:
Dustin Nelson said over 6 years ago: