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"Rapid Rig: Poser" for Maya 2.0.9 for Maya (maya script)

A UI designed to enhance the animation pipeline of the "Rapid Rig: Advanced"

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  • 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008

Operating Systems

  • Mac
  • Windows


Last Modified:11/20/2017
File Size: 39.6 KB


fk, select, Rig

Version History

V1.0.1 (November 3, 2010)
-added a Load button for loading a rig, rather than having to manually type in the rig's name
-fixed the name to load in the instructions, inside the file
-F1 and F2 now select IK controls properly, when in IK mode

V1.0.2 (November 12, 2010)
-added functionality to work with Rapid Rig 1.3.1
-fixex bug on button placement with 8 or more fingers

V1.0.3 (November 20, 2010)
-added buttons for selecting all spineFK controls
-added buttons for spine curve controls (these buttons have no effect on Rapid Rig 1.3.1 and older) 
-added finger scale to reset button

V1.0.4 (December 5, 2010)
-added functionality for Rapid Rig 1.4.0

V1.0.5 (December 5, 2010)
-fixed bug for selecting all right toe controls

V1.0.5 (December 6, 2010)
-fixed bugs for resets if the rig has toon arms but not toon legs.

-fixed "reset" bugs if the character has curve arms but not curve legs
-fixed bug that was using the right leg IKtoFK for the left leg

-added backwards compatibility for earlier versions of Rapid Rig Advanced, which otherwise would have generated errors

-added functionality for compatibility with Rapid Rig V1.4.1, including setting spine joints in interface
-fixed bug on toe 09 selection

-added second tab to save and load poses (cannot load poses from one character to another, YET!)
-bug fix: jaw will now reset on "Reset Transforms" button press
-bug fix (v2011): hitting enter in the rig name text field will set focus away from the text field

V1.1.1 (February 15, 2011)
-minor fixes to code

V1.1.2 (February 16, 2011)
 -bug fix: fixed problem with selecting all controls and resetting transforms if the spine has more or less than 3 joints

V1.1.3 (February 18, 2011)
-added functionality to the buttons for the new "Clavicle Influence" on the fk shoulder controls

V1.2.0 (February 21, 2011)
-added the ability to save & load poses from one rig to another
-added options to save transforms on main controller
-saving & loading now affects "Clavicle Influence"
-reset Transforms and reset Extras now only affects the selected controller

V1.2.1 (February 24, 2011)
-for mirror, reset transforms, and reset extras, there is now an option to apply this to all controls or only the selected controls
-fixed bug on mirror volume
V1.2.2 (February 24, 2011)
-fixed bug on button that selects the third joints on all fingers

V1.2.3 (April 6, 2012)
-resetting transforms/extras now resets selected, with a check box to reset all
-mirroring/left to right/right to left has the following updates:
     •have the same option to reset selected, with a checkbox to affect all controls
     •mirrors keyframes now (tangent angles, weights, tangent type, etc) as well as positions
     •you can choose to mirror the current frame to a different frame
-updated interface for new functionality
-optimizing to reduce the amount of code

V1.2.4 (April 12, 2012)
-added batch mirroring animations
-the user no longer has to use the select/add/de-select radio buttons, they can now use the shift/ctrl keys
-made the UI more understandable with greying out options that are not applicable to certain settings
 -added support to Rapid Rig 1.5.1

V1.2.5 (June 2, 2012)
-added functionality to support Rapid Rig:Advanced 1.5.5
-fixed bug that caused saving poses to Error.


V2.0.0 (October  10, 2012)
-Updated colours
-Disabled text and button if "Use Name:" is off
-updated to work with RRA 2.0.0
-reorganized the UI to make it more intuitive
-Add extra column in setup window for number of neck joints
-Fixed Select All location
-Updated to accommodate new neck funcionality
-Other bug fixes and code optimization

V2.0.1 (January 13, 2012)
-Reset Extras now resets the new "AutoAim" attribute on EyeAimC (new to Rapid Rig: Advanced 2.0.7)
-Fixed bugs where the toe control buttons were selecting the incorrect controls
-Code cleanup and optimization

V2.0.2 (January 20, 2012)
-New option to choose the size of Rapid Poser: Large Buttons (original size) or Small Buttons (new, smaller sized buttons that take up less screen space)

V2.0.3 (February 24, 2013)
-Fixed bug for the EyeC.AutoAim attribute mirroring. Improved and reduced code to automatically check for custom attributes rather than looking for specific ones.

V2.0.4 (April 27, 2013)
-Optimized code to reset any custom channels that may be added to the rig in the future, this will reduce the number of iterations needed in the future. Also works on any custom attributes added to the rig by the user.
-The optimized code fixes bugs with some of the Eye Controls
-Fixed bug that caused channels that weren't keyed to mirror more than once with the batch mirror functionality.

 V2.0.5 (September 24, 2013)
-Added support for RRA 2.2.0
-Fixed bugs with mirroring channels with animation keys 

 V2.0.6 (November 24, 2013)
-Fixed errors with mirroring channels with animation keys for Maya 2014
-Fixed bugs with position and orientation when mirroring keyed channels

V2.0.7 (September 4, 2014)
-Added new icon for shelf button
-Added new terms of use text file
-All assets come in a folder now 

V2.0.8 (June 22, 2015)
-Fixed bug that was cutting off some elements in the Customize UI. Affected versions 2015 and 2016
V2.0.9 (March 11, 2017)
-Cleaned up warnings that only occur in Maya 2013 and newer