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RH AutoRig 3.2.3 for Maya (maya script)

An auto biped rigger with some extra tools

License
Button download
6,641 Downloads

Compatibility

  • 2014, 2013, 2012, 2011, 2010, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:05/05/2013
Last Modified:12/16/2016
File Size: 255 KB

Keywords

Rig, maya, Rigging, Auto rig

Bugs

Lock'n Hide

Statuspending
Priorityhigh
Date05/25/2014
Submitted bymhrach mhrach
Hi . I'm using this script for the first time and doing step by step like in your tutorial but when I press to "Lock'n Hide" button it doesn't affect anything. I skiped this step but I am started to have a problem with Skinning section. I made my skel and it created a Referenca file then I pressed to select my skel  and it doesn't do anything. I also know that for skin binding I should select the joints with mesh and bind them together. However,  this doesn't connect the mesh and move it . Please help me. Attachinng a few screenshots. Thanks in advanece.

Comments on this bug:

  • mhrach

    mhrach said about 10 years ago:

    Couldn't attach the second screensgot
  • Nick Dupree

    Nick Dupree said about 10 years ago:

    Something went wrong during the process of creating the rig. ctr_skelMover1 should have been deleted after you clicked Make Controls to Edit and enj_root1 should be under the grp_joints1 node. Also it looks like you skinned the driver skeleton. I looked at your second screenshot and the select skel button did exactly what it was supposed to. It selected the Reference joint, which is at the base of the skinning skeleton. You can start over, which hopefully won't take to long since you know the process now, or you can do some trouble shooting. I would suggest starting over since there may be additional problems with the rig. If you saved incrementally you can save some time and start from a previous file that is on track.
  • mhrach

    mhrach said about 10 years ago:

    Well, thanks Nick for quick answer. Actually I tried to start over even from very very beginning and I reached till the creating the reference file. Then when I try to "Select My Skell" it doesn't do anything. It doesn't acting. However I tried to select all the joints manually and also the mash and bind them together. The result isn't so fantastic but I can control the mash. P.S. When I pressed "Lock'n Hide" the IK and FK handles have been disappeared either. Only the the Clavicle IK handle is visible. Is it normal? The screenshots I'll send to your e-mail. Thanks again.
  • Nick Dupree

    Nick Dupree said about 10 years ago:

    Yes, there is an IK FK switch on the root control. At no point should you have both IK and FK controls visible. That is very bad. I should have pointed that out from your first screen shot. You do not have to select the joints manually. Like I said, Select my Skel is doing exactly what it is supposed to do. It selects the Reference joint which is at the top of the hierarchy for the skinning skeleton. When that is selected you shift select your mesh and bind with the option "Joint Hierarchy" selected.

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