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RH AutoRig 3.2.3 for Maya (maya script)

An auto biped rigger with some extra tools

License
Button download
6,641 Downloads

Compatibility

  • 2014, 2013, 2012, 2011, 2010, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:05/05/2013
Last Modified:12/16/2016
File Size: 255 KB

Keywords

Rig, maya, Rigging, Auto rig

Bugs

Skeleton ceration Error and Bound Skeleton not exported to FBX

Statuspending
Prioritylow
Date08/15/2014
Submitted byAlexiusSejanus AlexiusSejanus
Hi!
your tool is fantastic for movies and will definitely keep using it. But i'm running into this problem. When i click on Make My Skel, an error is being thrown:
// Error: line 51: setAttr: No object matches name: LeftUpperArmTwist1.side //
Which doesn't affect the functionality within Maya itself, but when i export to a FBX, no animation comes through, both using your export animation within your tool's floating window and the regular fbx export.

I tried to use the "Export all" option at the end, to see what the problem was. The constraints on the bound skeleton do not remain intact. The only ones that keep following the control objects are those under "enj_root1"

i attach herewith a huge composition of screenshots so you can see what i'm talking about

Thanks for your time!

Comments on this bug:

  • Nick Dupree

    Nick Dupree said almost 10 years ago:

    Manually select the skeleton in the outliner. I think there is issues with the select my skel function

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