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RH AutoRig 3.2.3 for Maya (maya script)

An auto biped rigger with some extra tools

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Last Modified:12/16/2016
File Size: 255 KB


Rig, maya, Rigging, Auto rig


Left hand stuck, L_drj_wrist1

Submitted by: Dragon Skunk Dragon Skunk
The right arm works perfectly so I know what to expect form the rig.

I made a character using Rig Helper and when I went to test the arm, this joint doesn't move at all. as if it was in IK mode even when it is not set to be in IK mode. Only when I deleted the effector was when it was free to move as the right arm except it breaks up the IK mode from working.

Anything I can do to save this rig I spent so many hours setting it up and almost as many just trying to fix it.

Please  help,
Eric, Animator

Replies to this question:

  • Nick Dupree

    Nick Dupree said over 7 years ago:

    Send me the file.
  • Replyindent
    Dragon Skunk

    Dragon Skunk said over 7 years ago:

    I MESSED UP! I found out what I did wrong by recreating my steps. I clicked without facial rig checked. [ Make controls to edit ] then saved, opened the next day with facial control checked so when I clicked [ Set up rig ] It created an error about not finding face joints but didn't notice. So the script stopped building at that point so parts were never completed properly. It's me that messed up, this script if followed properly and by the tutorial should not cause any problems. Thanks for offering your help Nick, I appreciate your support. Eric

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