connected to him, or run script. That gives you possibility to build more friendly user rigs. For example
you have 6 controls on spine rig, animator likes use it individually, but some times animator want select
all control for spine rig, classical he can do this by click on shelf script or GUI, but with selector you
can add object near spine controls, which after clicked on him by animator all spine controls will be
selected. Also you can easy build GUI based on object in scenes. After click on selector object you can
run script for example: switching IK to FK, show/hide controls... etc.
Here is simple video with example of using this system:
Please also look on my website: www.kamil-animator.com
version 1.1 - Undo bug was fixed, and showing warning message when is select a selector with command - was also fixed
version 1.2: - It now works with references objects
- The names of objects like selector and selected by it can be change, because now it is fully base on connections between object, not on names like it was earlier.
- Attributes that connected two objects (selector and selected object) have been changed, now selector have multi message attribute .select, selected object have now message attribute .selector
- Now procedures for ScriptJob, remove/add selector/object was improved and they work faster now.