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This script bakes your shape animation to sequence of blendshape. Its very handy to bake all of your Facial, Cloth and secondary curve dynamics, before render . Because you shouldnt manage caches, muscle dynamics, softbody dynamics, jiggle, etc.,before rendering on renderfarm. Just bake and render. Also you can translate this geometry animation betwen different version Maya .(Just save on *.ma format and rename.)
RUN. Put script into your Maya script directory, type "AmShapeBaker" ,then choose right start- end frame and press "Bake"