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Slap on Auto Rigging for Body and Face 4.0.1 for Maya (maya script)

A 15 minute setup to Rig any Bipedal character's face and body

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  • 2013

Operating Systems

  • Linux
  • Mac
  • Windows


Last Modified:10/02/2018
File Size: 14.1 MB

Feature Request


Submitted by:Murray Sinclair Murray Sinclair
Have an option during the setup process to allow for a HUMAN IK compatible rig to be created. A current problem is the arm has too man joints for what can currently be characterized with Human IK. More info here. This would allow the rig to be compatible with mo-cap data via HUMAN IK tool and imo would make slap on much more attractive as a product. Also it would be great if you could have an option to reduce number of fingers. I have tired manually removing undesired joints but run into problems when running the UNITY script.

Comments on this feature request:

  • badmanjam

    badmanjam said over 8 years ago:

    Those are very good requests. I have had people use he rig with Mocap data before, so it is possible. But I will look into your requests for the next installment. tx

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