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Slap on Auto Rigging for Body and Face 4.0.1 for Maya (maya script)

A 15 minute setup to Rig any Bipedal character's face and body

License
$32.00
(qty: 1)

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Compatibility

  • 2013

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:07/29/2012
Last Modified:10/02/2018
File Size: 14.1 MB

Feature Request

HUMAN IK

Status:pending
Date:04/04/2016
Submitted by:Murray Sinclair Murray Sinclair
Have an option during the setup process to allow for a HUMAN IK compatible rig to be created. A current problem is the arm has too man joints for what can currently be characterized with Human IK. More info here. http://help.autodesk.com/view/HUMANIK/2016/ENU/?guid=__files_GUID_A87BE155_E369_40F5_AA32_5E143FFC4BCA_htm This would allow the rig to be compatible with mo-cap data via HUMAN IK tool and imo would make slap on much more attractive as a product. Also it would be great if you could have an option to reduce number of fingers. I have tired manually removing undesired joints but run into problems when running the UNITY script.

Comments on this feature request:

  • badmanjam

    badmanjam said almost 9 years ago:

    Those are very good requests. I have had people use he rig with Mocap data before, so it is possible. But I will look into your requests for the next installment. tx

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