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Slap on Auto Rigging for Body and Face 4.0.1 for Maya (maya script)

A 15 minute setup to Rig any Bipedal character's face and body

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  • 2013

Operating Systems

  • Linux
  • Mac
  • Windows


Last Modified:10/02/2018
File Size: 14.1 MB

Version History

fixed issue with Shelf not showing
Updated everything.

Patched for Maya 2017. Slap On works now from version 2013 to 2017
Fixed Left leg orientating wrong after rigging
Fixed orientation of feet animation controls
Fixed knees pointing world foot control
Fixed Right hand orientation issue
Fixed matching on right IK to FK fix on arm and legs
Cleanup line 792 on script that used to give errors on effectors
Fixed Finger anims colours based on side of body
Rearranged skin_joint_set
Added another joint in the neck

Fixed skinning issue on Unity Export.
Fixed Ujoint colouration on Unity Export.
Fixed Right side face not animating on Unity Export.

Fixed shldr_anim display issue

Fixed issue with naming clashes with rig and imported mesh. This happened when script unlocks locked nodes.

Fixed issue with arm FK controls not pointing down arm in some cases.

Shoulder rotates and Translates on Clavicle now

More intuitive neck_anim

Issue on right arm fixed.

Al lot of added error checking

Colours on gimbal anims fixed.

Fingers now have individual FK's!

Translates on FK are now locked, but they can be unlocked. (idiot proofing)

Twist joints can be turned on or off now.

The Arm FK controls can be either constrained to the world or to the chest

Hands can point any direction to let fingers bend properly

Better workaround for bow legged and knock kneed characters

Updated Unity Export.
Corrective work on legs and arms that are not straight to accommodate pinched or bow legs.
Hands orientation fixed.
If user has not done all the steps, error prompting before the script runs.
Version Checker updated.
Fixed issue with objects named "j_*"
Fixed Right foot issue.
Non skin joints are unselectable
Animation Control colours fixed
FK Legs follow world or body
Top joints in skin joint set are for face
blendShape import issue fixed
Relax does not go through body ever
Fixed twisty issue
Spines can be skew


Fixed Bind Pose error

Added stretchyIK switch for arms and legs

Renamed All skin joints to skin_joint
Renamed All finger joints with prefix fing 
Face joints do not skin to the body
Torso/Arms/Legs do not skin to the head

Made the Snap script work in all situations.

Allow you to rotate hand in any direction.