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1. The Standard License grants you, the purchaser, an ongoing, non-exclusive, worldwide license to make use of the digital asset (Item) you have purchased or downloaded for free.
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4. You can create an End Product for a client, and you can transfer that End Product to your client for any fee. This license is then transferred to your client.
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What you CAN'T do with the Item
6. You can't re-distribute the Item as stock (free or paid). You can't do this with an Item individually or bundled with other items, including even if you modify the Item. ie, you can't purchase a character model, rig it, then resell it as your own.
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More details of this license terms
11. For some Items, a component of the Item will be sourced by the author from elsewhere and different license terms may apply to the component, such as someone else's license or an open source or creative commons license. If so, the component will be identified by the author in the Item's description page or in the Item's downloaded files. The other license will apply to that component instead of this license. This license will apply to the rest of the Item.
For example: A script might contain images licensed under a Creative Commons CCBY license. The CCBY license applies to those specific images. This license applies to the rest of the theme.
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(a) Some Items, even if entirely created by the author, may be partially subject to the open source license: a ësplit license' applies. This means that the open source license applies to an extent that's determined by the open source license terms and the nature of the Item, and this license applies to the rest of the Item.
Split and other open source licensing is relevant for themes and plug-ins for WordPress and other open source platforms. Where split licensing applies, this is noted in the Item's download files: for more information, see this Knowledge Base article
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Where an Item is entirely under a GPL license, it will be identified as a GPL item and the license noted in the download files.
13. You can only use the Item for lawful purposes. Also, if an Item contains an image of a person, even if the Item is model-released you can't use it in a way that creates a fake identity, implies personal endorsement of a product by the person, or in a way that is defamatory, obscene or demeaning, or in connection with sensitive subjects.
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15. This license can be terminated if you breach it. If that happens, you must stop making copies of or distributing the End Product until you remove the Item from it.
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I need to rotate my character around the vertical axis during animation. When the character is in the air during rotation and is relying on IK for one or more limbs the rotation can be difficult to manage if done from the root / hips.
Rotating from the all_anim control makes this really easy. The limbs stay pointed and positioned correctly since the IK frame of reference is rotating with the character.
But the Head 'World' and Eyes 'Look At' often need to track something that isn't spinning with the character and is static in the world frame. So with this need it feels like the head_anim 'World' option isn't actually working as the name implies. When all_anim rotates -- the character's head appears to stay locked to the chest position.
If this is working as intended would you be interested in adding a character rotation control, perhaps as the first child to all_anim? I'd rotate the new control instead of all_anim and hopefully the 'world' frame of reference for the head/eyes would stay with all_anim.
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