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Slap on Auto Rigging for Body and Face 4.0.1 for Maya (maya script)

A 15 minute setup to Rig any Bipedal character's face and body

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  • 2013

Operating Systems

  • Linux
  • Mac
  • Windows


Last Modified:10/02/2018
File Size: 14.1 MB


How to Apply Extra Joints to the Slap-On Rig

Submitted by: C-bas C-bas
Okay, so I am totally lost. After the rig was creating using the Slap On plugin, I then created all the joints (just finished today). Then, as you told me to, I tried binding the new joints to the skin (smooth bind). Example: I created joints for the hair, so I grabbed both the joints and the hair geometry and tried to smooth bind it. Didn't work. Here is the message I got: "Selected geometry `Hair` is already connected to a skinCluster". I do indeed understand what it's saying, but I don't understand why I can't make the new joints replace the Head's connection/influence/weight painting/etc. to the geometry. Isn't it suppose to overide it? See, I don't understand this stuff. I bought this software expecting things to be easy SINCE I DONT KNOW HOW TO RIG MYSELF, which is the whole reason for getting this software. And since there is no tutorial out there showing me how to go from your Slap-On to creating the extra joints and then adding them into the mix, I don't know what to do. Please, I need your help. Please explain what I am doing wrong and what I have to do. Thank you. - See more at:

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