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Skin weights alter after Maya rig creation and joint chain is outside uGrp
I'm having a few problems when generating the Unity friendly version of my model
1. I get a warning after the process has finished, (see image attached)
2.I end up with the skeleton outside the Ugroup (not like your video)
3. Skin weights do not copy properly from one rig to the next
Nick-Maya Rig With Advance Facial Setup for Maya 0.1.0
3D Sphynx Cat Maya Rig 0.0.1 for Maya
3D Silver Cyborg Maya Rig 0.0.1 for Maya
Fire Ant Maya Rig 0.0.1 for Maya
Meerkat Maya Rig 0.0.1 for Maya
A Chipmunk or Squirrel Maya Rig and Model 3D Model