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Slap on Auto Rigging for Body and Face 4.0.1 for Maya (maya script)

A 15 minute setup to Rig any Bipedal character's face and body

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$32.00
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Compatibility

  • 2013

Operating Systems

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History

Created:07/29/2012
Last Modified:10/02/2018
File Size: 14.1 MB

Q/A

Unity export error

Date:11/20/2015
Submitted by: rich28 rich28
Hi, I get the following error when using the Unity export button.
// Error: file: C:/Program Files/Autodesk/Maya2015/scripts/others/createSkinCluster.mel line 552: Bind-able objects must be selected. //

Although it seems to create the skeleton and mesh groups ok. 

Replies to this question:

  • Replyindent
    badmanjam

    badmanjam said about 6 years ago:

    Hi Rich, I've added a few lines of code to make the unity export even simpler and better. I've added a few lines to the copy skin weights part. pls send me your email and I'll send it to you free of charge.
  • badmanjam

    badmanjam said about 6 years ago:

    Thanks for pointing that out! I seem to need more error checking in my script. In the mean while, a quick work around is to just make sure you have some geometry (like an invisible poly plane) inside each of the following groups: skull_geo_grp jaw_geo_grp

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