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soft constraint (bi-directional) 1.2.0 for Maya (maya script)

soft Constraint similar to XSI's

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  • 8.x, 7.x, 6.x

Operating Systems

  • Linux
  • Mac
  • Windows


Last Modified:08/17/2006
File Size: 42.7 KB
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  • djsdanly

    djsdanly said almost 11 years ago:

    nice sript
  • Zigzagfrosty

    Zigzagfrosty said almost 14 years ago:

    Fantastic script but I'm having issues with this and bones though. Anybody else?
  • res

    res said over 14 years ago:

    nice sript, but I found that the rotation parent cannot work bi-directionaly.
  • Regan Music

    Regan Music said over 14 years ago:

    oh my god! thank you for existing! this script is awesome!
  • hansesurfer

    hansesurfer said over 16 years ago:

    too bad the bidirectionality works only with 2 objects and not more in a chain like setup...
  • Bieto

    Bieto said over 17 years ago:

  • cammm

    cammm said almost 18 years ago:

    very impressive maths behind all this.. clever stuff. The only thing that concerns me about this tool is the sheer expanse of the expression it's calculating per frame... its huge. I'm certain you could rewrite this tool using a utility network that would increase the performance drastically, but also maybe open up attributes of the system that could be interactivley changed by the animator / user ? well done though...
  • Firas Ershead

    Firas Ershead said almost 18 years ago:

    u saved lots of us hours of scripting. thanks alot.
  • sean_nolan

    sean_nolan said almost 18 years ago:

    Wow dude, I just went to the Maya MasterClasses this year and sat in on ILM speakers that were talking about just this concept. Thier approach was a plugin but this seems to work. The only thing they have on you is that the constraint is a parent one and not a seperate point and orient. If you could get that you'll make some ILM TD's look like amatuers. It's going to take me a bit to figure out how you did this. Really nice work.
  • BigSky

    BigSky said almost 18 years ago:

    Great stuff...similar to lock length curve on animation, tho.

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