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For use in continuous joint chain for games?
I was imagining that it could work if I simply had a joint from the head jnt reaching out to each joint in your face rig joints. Essentially still using your rig to do the face animation but having a secondary set of joints that are simply IN the joint chain following your original joint/controller setups.
Though I'd have to skin to those "reaching out" joints instead of the originals. This would at least give users a continuous joint chain for use in game engines.
This might be something to consider for future versions.
Thanks for the great tool though. :D
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