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The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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2011, 2010, 2009, 2008
Bugs (17 reported) Help make this item even better. Your bug reports are appreciated!
|05/03/2022||medium||Python3 / Maya 2022 fixes here.||Pending|
|04/10/2022||medium||Errors and rudimentary questions||Pending|
|10/24/2019||medium||Crashes Maya 2017 on Undo||Pending|
|03/16/2017||medium||Transform value incorrect||Pending|
|01/29/2016||low||It not working for maya2015 plz fix it||Pending|
|10/29/2014||low||'place' function creates "spPaint3dTempGroup", not 'objectname'||Pending|
|02/18/2014||high||not working in maya 2014||Pending|
|04/03/2013||high||Crahes on iMac Maya 2012||Pending|
|07/24/2012||low||geometry cannot be selected||Pending|
|07/17/2012||high||Align on Surface works incorrectly with Jitter.||Pending|
|12/18/2010||medium||align on surface doesn't work for paint||Pending|
|05/28/2010||medium||# Error: ImportError: No module named spPaint3dGui||Closed|
|04/07/2010||low||Use with Maya 2011 causes crash||Closed|
|11/25/2009||medium||Error message, improvement and basic question.||Closed|
Error message, improvement and basic question.
First off all, I didn't know if my problems comes from a bug or a bad build of my scene. Your Script seems to work great as It's defenitively more user friendly than the paintGeometry artisan script. I use Maya 2010 32bit for info.
Sometimes after setting up all the tool, I got an error message on script command response just when I start using it:
# Error: RuntimeError: Too few arguments given.
Can you improve warning message. for exemple: "You must define aBrush Geometry"
I didn't know what's going wrong.
Object1 = 20 %
Object2 = 30 %
Object3 = the rest
It seem's that the maximum number of Brush Geometry was 4 object. Do you confirm that ?