Adverti horiz upsell

spPaint3d 1.1.1 for Maya (maya script)

Object placement tool (raycast geometry instancer)

Button download


  • 2011, 2010, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows


Last Modified:05/29/2010
File Size: 188 KB




Error message, improvement and basic question.

Submitted bysmoluck smoluck
Hello, I don't know if you only speak english, but you're in Montreal so may you can reply in French ^^.

First off all, I didn't know if my problems comes from a bug or a bad build of my scene. Your Script seems to work great as It's defenitively more user friendly than the paintGeometry artisan script. I use Maya 2010 32bit for info.


Sometimes after setting up all the tool, I got an error message on script command response just when I start using it:

# Error: RuntimeError: Too few arguments given.

Can you improve warning message. for exemple: "You must define aBrush Geometry"

I didn't know what's going wrong.


Can you implement a priority setting in order to control the % of distribution between multiple object ?

Object1 = 20 %
Object2 = 30 %
Object3 = the rest


It seem's that the maximum number of Brush Geometry was 4 object. Do you confirm that ?

Comments on this bug:

  • Sebastien Paviot

    Sebastien Paviot said about 14 years ago:

    overdue reply... oops. there seems to be some very specific situation where the script output some errors still. Though it doesn't seem to affect too much the general behavior of the script. I'll definitely fix that if I can find a test scene to debug this issue. object distribution is already on the wishlist/todo features afaik there's no limit to the number of brush geometry the script tolerate to add.

Post a comment: