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How to import a forgotten blend shape into a rigged character ?
following some suggestions, I bought Rigging Toolbox yesterday to create IK for my DAZ characters in Maya
Now, here is a little problem:
When I exported these characters from DAZ Studio as .fbx to Maya, I forgot to select one of the blend shape group to export.
(the brow up-down, left-right blend shapes etc.) So stupid of me as now I already built the IK for many characters.
So I had to re-export these charactes again, now with all the blend shapes
So now I have..
1) ..character(s) with fully built IK (with Rigging Toolbox), proper weights, blendshapes but a few blend shapes are missing
2) ..and the same, but reexported character(s) as .FBX, with all correct blend shapes, weights, but no IK yet.
How to avoid rebuilding the IK with Rigging Toolbox - somehow merge character 1 and 2 together?
I used Rigging Toolbox "save skeleton", but it doesn't seem to save the IK setup. Any other method, or am I missing something?
Any tip to avoid of hours of reworking is WELCOME, as I have quite a few IK ready characters
Pamela Maya (2013) Rig for Maya 0.0.1
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"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)
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