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The Rigging Toolbox 2 2.0.5 for Maya (maya script)

The Rigging Toolbox is a set of tools and full auto-rigger designed to aid in the process of rigging articulated characters for animation.

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  • 2017, 2016, 2015

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Last Modified:07/14/2017
File Size: 1.27 MB


maya, Rigging, Rig, game engine


v1.10 released

Submitted by: jbuck jbuck
New features:

* all floating elements now connect to a master controller during the "connect rigged" function.
* pole vectors and other floating switches have tethering options -- let me know if you'd like me to add to the list of what objects they can be tethered to.
* you can now gather User Defined Attributes in the scene edit window. This allow you to easily clean your scene from all the user defined attribute created during a rigging process.
* you can now export your rigged mesh, skeleton and animation to the Unity game engine with a single button press.

Don't forget to submit feature requests! 

Replies to this question:

  • manu djouf

    manu djouf said almost 12 years ago:

    hello, how can we had ik fk blend for the foot? Thank you
  • Replyindent

    jbuck said almost 12 years ago:

    Hi. IK/FK blending for legs has not been a common request — for this reason it’s unfortunately not part of the current auto-rig solutions for The Rigging Toolbox. I do, however see how FK legs would be desirable for certain animations. IK/FK leg switch/blend might be available future versions of The Rigging Toolbox along with a different spine solution and stretchy limbs. In the meantime, you could use the other auto-rig components of The Rigging Toolbox and manually rig the legs. Not ideal, I understand, but still a major time-saver. Out of curiosity, what would you be using FK legs for?

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