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tj_polyFaceRipper 1.0.0 for Maya (maya script)

converts selected faces to new object

Button download


  • 2009, 2008, 8.x, 7.x, 6.x, 5.x, 4.x, 3.x, 2.x, 1.x

Operating Systems

  • Irix
  • Linux
  • Mac
  • Windows


Last Modified:12/13/2008
File Size: 4.4 KB
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Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.

  • Dougie0047

    Dougie0047 said over 15 years ago:

    As said in the Title, it works, and is easy to use, but it leaves behind transform nodes. I think it would be great if you could write the script so that when using the tool, the transform nodes that get created when making a polyChunk are deleted in the process.
  • tjgalda

    tjgalda said over 15 years ago:

    It works fine in the testing. I just tried it at the master class at Siggraph Asia on a 2009 x64, and no problems as reported. You'll have to source the script, then run the tool as: tj_polyFaceRipper I find it best to do that all on a shelf button, such as: source "c://mel//tj_polyFaceRipper.mel"; tj_polyFaceRipper; Edit the path to where you saved it, then copy and paste that onto a shelf button. Then all you have to do is select the faces you want to make a new object with and hit the button. :) If you're still having problems, send me a message and I can try to sort out what isn't working for you. :) It's a very simple script, so there's not much to go wrong. :)
  • JLove

    JLove said over 15 years ago:

    Great Idea and would be a huge help but... Trying to use it in Maya 2009 x64 and get this... Error: name 'tj_polyFaceRipper' is not defined

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