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Prebaked simple solution for creating shatter/explosion type of effects with particle instancer - ie. script replaces every selected object with a particle controlled instance what can be animated by using fields or expressions or whatever.
Source the script.
Select all the objects you want to instance and type vmvInstanceObjects explodeMe (for example).
Script will create particle object with custom attributes feeded into instancer, and hide original object geometry (which new home is in origin now).
Simple runtime expression is controlling the rotation of instanced objects based on particles velocity. Scalar attributes rotMult & massMult are used to tune animation.
If there seems to be a problem with the playback, adjust particle start frame accordingly and/or edit the expressions...