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Layered Texture Tutorial
Layered Texture Tutorial
sdb1987, added 2005-09-13 12:04:49 UTC 136,346 views  Rating:
(2 ratings)
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Select the "Proj_Flames" node and middle-mouse drag it onto the "proj_Flames_A" node this again will bring up the Connections Editor.

first select projType then projType Close the connections editor.

(this means that when you change the projection type in your "Proj_Flames" node it also changes it in your "Proj_Flames_A" node)

By this stage you should have this

click for larger version

Next we will tell the Alpha node what to project

Select the "flames" node and middle-mouse drag it onto the "Proj_Flames_A" node. This again will bring up the Connections Editor.

first select outAlpha then imageR Close the connections editor.



(This takes the Alpha channel of the flame picture and places it in the red channel of our new alpha proj node).

Next select the "Proj_Flames_A" node and SHIFT middle-mouse drag it on to the "layeredTexture" node.

first select OutColorR then Inputs[0].Alpha Close the connections editor.



(This tells the layeredtexture node to use the red channel from the alpha node as an alpha channel for layer "0")

You should end up with something like this



But Wait thats not quite right!!!!!!!

Change the "default color" for the "proj_Flames_A" node to black.



You should now have this