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Wiggler 1.0.0 for Nuke (nuke script)

Useful for adding wiggles to an animation in Nuke.

Button download


  • 6.x


Last Modified:08/29/2013
File Size: 2.93 KB



This script creates a new menu item called “Wiggler”, in the Animation sub-menu. Useful for adding wiggles to an animation.Click on a knob’s animation button and you’ll see a new item called “Wiggler” in the menu.  Choose “Wiggler” and a wiggler node is created, with wiggle controls for the knob who’s button you clicked.Multiple wigglers for the same knob will add wiggles on top of wiggles. Frequency is in wiggles per second.To create complex noise, make two Wigglers for the same knob. Set the first Wiggler to a high amplitude and low frequency. Set the second Wiggler to a low amplitude and high frequency. Check out the curve editor as you do this.If the knob has more than one channel, an “Aberration” slider controls the amount of randomized difference between the channels. For example, if you expand the RGBA axes on a Gain knob and then apply the Wiggler, you can control the chromatic aberration of the flicker.To wiggle a single channel on a multi-channel knob, delete the expression for the channel(s) you don’t want wiggled.Existing keyframes and expressions are preserved. If no keyframes exist on the knob, one will be created at the current frame, to preserve the existing value.To make the “Wiggler” menu item permanent, add this script to your file or, if you don’t already have a file, save this script as a new file in your .nuke folder (usually at C:\Users\[YourUsername]\.nuke).

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