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This pack now contains 12 secondary grading tools based on Photoshop's SelectiveColor tool.
The 2 new nodes are sDifferenceMatte and sSuppress. sDifferenceMatte gives more control over an RGB difference Matte (using subA). sSuppress will suppress one primary, one secondary and white to definable colours. (better for removing lens colour abberrations, than as a spill replace.)
They split the image into 9 component channels - RGB, CMY and BNW (blacks neutrals and whites) and give colour manipulation over these channels.
Because they do not involve keying they give very clean colour control, with no 'matte buzzing'.
A help file is included in the zip. Put this in nreal/include for the macro to pick it up.
Although they might work on a version of Shake prior to 4 I have taken advantage of the new layout tools that appeared in 4.0 so the UI would be a mess.
Enjoy
Howard
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