Change World Up Axis? (Z-Up vs Y-Up)
<div>Heya. So , Unreal works with Z-up, so my Maya project is set Z-Up. However, the rigger seems to generate only Y-Up. Is there a way to change t... (more)
Comment7 on feature request
Brick Peg Edge Loop
Using the Maya 2015 version.
It'd be great if you could make the bottom edge loop of the top pegs creased automatically, too. :)
The circled ... (more)
Vray tuner 4 features?
Is there any chance of getting some of the non-vray 3.0-specific-features implemented in the vray 2.4 compatible version of your tuner? Things like... (more)
Follow FK on Spline Not Working Correctly
So, new issue I just ran into. I've been using your IK Spline system as tentacles. Works great, but now I'm noticing that when I turn o... (more)
Comment6 on bug
Spine MidIK Lock?
So, you have a feature in your leg rig that would be really helpful for me in your spine setup. It's the knee lock attribute.
Basically, I'm ma... (more)
Problem Referencing Rig in v 1.4.2
So, I upgraded my rig to v1.4.2 from v1.3.5<br /><br />After rebuilding the rig with the new version, I can't get my rig to reference into a scene ... (more)
FK Chain Orientation
So, I've got some FK chains attached to IK Splines, and one attached to the root. These chains are set to be y+ in the proxy, but in the rig,... (more)
There's an empty group in the ScaleGrp of the ik spline rigs that ends with InvGrp. Maya will delete this when optimizing a scene since it's ... (more)
So as you've seen from various posts I'm trying to do an octopus rig with your spine/neck spline ik system.
The problem is that the spline ik ... (more)
Spine IK - Mid Control Behavior
**if this gets posted twice, I'm sorry. Was having issues posting**<br /><br />So, in using the spine module as tentacles, I've noticed anoth... (more)
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