Cheung WaiChung
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Cheung WaiChung added RiggingTools for Maya as a favorite Report 2022-07-21 08:14:36 UTC
Use RiggingTools for make your rigging faster (more)
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Cheung WaiChung added follicle and control on selected vertex for Maya as a favorite Report 2022-07-05 09:07:50 UTC
You can create follicle and control on selected vertex (more)
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Cheung WaiChung added Boxx Rig for Maya as a favorite Report 2022-04-22 06:12:07 UTC
A box character rig created for animation practices. (more)
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Cheung WaiChung added Reverse FK Tools for Maya as a favorite Report 2022-04-06 10:02:15 UTC
tools for creating reverse FK controler (reverse spine) (more)
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Cheung WaiChung added Ball Rig 7 for Maya as a favorite Report 2022-03-05 13:24:15 UTC
Ball Rig 7 - Free. 7 different balls, full scalable, secondary rotation, squash and stretch + direction control, twist and Slider. (more)
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Cheung WaiChung added prAttractNode for Maya as a favorite Report 2021-12-13 02:30:03 UTC
Deformer that attracts mesh vertices to curve/nurbs/polymesh (more)
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Cheung WaiChung added MayaSkinClusterDq for Maya as a favorite Report 2021-12-11 12:49:14 UTC
Dual Quaternion Skinning Maya plugin (more)
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Cheung WaiChung added Convert Wrap Deformer to SkinCluster for Maya as a favorite Report 2021-12-11 12:47:07 UTC
Converts a Wrap Deformer to a SkinCluster Deformer (more)
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Cheung WaiChung added ktEmbedRotateInfluenceJoints.mel for Maya as a favorite Report 2021-12-11 12:41:48 UTC
rotate joints without exit paint skin weights tool .avoids keyframe method for skinning. (more)
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Cheung WaiChung added Corrective Blendshape Model Helper for Maya as a favorite Report 2021-12-11 12:37:00 UTC
A quick, plugin-free way to help sculpt corrective blendshapes (more)
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