I know it is hard to work with MEL and any change there is very painful but even that I have to ask: is it possible to get rid of these zillions of... (more)
Comment7 on feature request
Correct anatomical placement of joints
as mentioned above it would be good if the anatomy of your rig would be "so called" correct.
1. the head joint is placed in incorrect po... (more)
Head parts scale.
Hi,<br /><br /> the head still has scale issues with mandible and eyes. The mandible doesn't work with disproportional scale of head(just crea... (more)
Comment6 on bug
Quadruped Hind legs issue
Hi Dustin,<br /><br /> when you use the .BallSwivel custom attribute on the ik feet there is a bug after reaching further values(it depends on... (more)
Hi Dustin,<br /><br /> when you turn off autoVolume custom attribute on "*_lArmSwitchC" the foreamr joint is still keeping volume on so the sc... (more)
Scaling of modules.
just one thing with scaling of modules: for example the head. When you scale it the mandible and eyes stay on its default scale value... (more)
Quadruped Spine Issue
Hi Dustin,<br /><br /> I have find another issue. The "*_Spine_Btm01JntIK" joint is driven by "*_ROOTCtrl" controller so when you move th... (more)
Hi Dustin,<br /><br /> im getting this warning: RapidRig_Modular.mel line 9781: No object matches name: RRM_l_FrontLeg_Knee? and Rapid Rig Mod... (more)
Quadruped front limbs and axis align.
I have to ask you for revision of IK structure of front limbs of the quadruped module in Modular rig. No offense and take it just as ... (more)
Tweaking IK spine Handle transformation issue
I have maybe strange but in my opinion helpfull request for the hadle on IK spine(*_SpineMidIKC). Everything is working well but ju... (more)
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